Using the Surface ToolThe Surface Tool is primarily used to create organic objects. Objects are built from a patchwork of surfaces. Surfaces are added to the object by
clicking on Clicking on a surface exposes its control points (handles), which can then be dragged
to deform the surface. Selecting a control point on an edge and clicking A perspective view is provided as well as three orthographic views. A default background grid is provided, but is customizable. You may specify side, top and front view bitmap images of the object you want to create to replace this background grid. Providing a side view image of the object you are creating makes modeling much easier as you can use this image to "trace" your desired object. The best procedure for creating a model from an image is to lay out one surface at a time matching edges to your side view image. Once you are satisfied with the position of the surfaces and the shape of the object, begin adding depth to your object. Adding depth is easiest with the orthographic side view of the object. Right click and drag on control points while watching the other three views for correct depth. Control points glue to each other if placed near each other. If you right-click on a group of control points, you can choose to Un-group them. There are two sliders available. The top slider is only available for NURBS surfaces. When a control point is selected it becomes active, and can be used to adjust the amount of weight given to a particular control point. An increased weight results in the control point drawing the surface closer to it. Note that this slider will only be shown when modeling with NURBS. The bottom slider is used to adjust the quality level of the surfaces. Surfaces are rebuilt in real time as control points are moved. It helps to keep the quality level low during modeling to ensure frequent rebuilds. 3D Canvas will stop rebuilding surfaces in real-time if you raise the quality too high or if the surface you are working on has a large number of control points. The default Surface type is a NURBS patch. Alternatively, you may use N-Spline patches or Bezier patches. For more information on Bezier curves and N-Spline curves see the Lathe or Extrude tools.
When you have completed your object simply close the Object Builder and your scene will be updated with the new object. |